Where To Buyaxis And Ohs



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  • Axis & Allies is a real-time strategy World War II video game developed by TimeGate Studios and published by Atari, Inc. For the Windows XP and older platforms. The game was released on November 2, 2004. It is based on the board game series Axis & Allies from Milton Bradley and also on TimeGate's Kohan series. Set in the years after Japan and the United States entered.
  1. Where To Buy Axis And Ohs Management System
  2. Where To Buyaxis And Ohs Management System
  3. Where To Buy Axis And Ohs Loan
  4. Where To Buyaxis And Ohs Development
  5. Where To Buy Axis And Ohs Differences

Five major powers struggle for supremacy. Germany and Japan are aligned against the great alliance of the United Kingdom, the Soviet Union, and the United States. Designed for 2–5 players, the game is set in 1941: The Axis has great momentum and is expanding its conquests in.

Reviewed by Herb Levy

(Avalon Hill/Wizards of the Coast, 2 players, ages 12 and up, 30-90 minutes; Starter set – $24.99; Booster Packs – $14.99 each)

Back in the 1970s, Milton Bradley produced a few mass market wargames. (Anyone here remember Chopper Strike? Or Tank Battle?) Without a doubt, they are best remembered for their nicely molded plastic pieces. With the success of Memoir 44 (Summer 2004 GA REPORT) undoubtedly stirring up some of those old memories, Hasbro (who now owns Milton Bradley) has used its Avalon Hill/Wizards of the Coast imprint to launch a new entry in their Axis & Allies series: Axis & Allies Miniatures.

The strong selling point of the game is the nicely detailed miniatures of tanks and soldiers, available in two player Starter Sets and booster packs. The complete Axis & Allies Miniatures Base Set consists of 48 miniatures: 25 Allied units and 23 Axis units. Each Starter Set contains 2 tanks, 2 anti-tank guns, 1 commander and 5 infantry units plus 1 randomly selected “rare” piece. Also included are four double-sided battle maps, 8 six-sided dice, stat cards, a “Quick Start Guide” as well as an Advanced Rulebook.

World War II is the setting and the miniatures reflect that time with forces from all of the major combatants represented. All units have a matching stat card containing pertinent information about the piece including its speed, offensive and defensive ratings and cost (in “points”). Each player constructs a force equal to 100 points. A die is rolled and the 8 battle maps are arranged in the matching configuration (found in the Rulebook). After deciding who will go first (a coin flip is suggested), the first player deploys his units followed by the second player arranging his forces on the opposite side of the battle area. Now, the battle begins!

A die is rolled with any bonus received from a commander in play added. High total gives that player initiative, giving him the option to go first or second for that turn.

Any or all of your units may be moved during each movement phase. A unit may move a number of hexes equal to its speed subject to terrain modifications. (There are eight terrain types: clear, forests, hills, marshes, roads, towns, streams and ponds.) There can be no more than two friendly units in a hex or no more than four units (enemy and friendly) in a hex. In either case, only ONE of those units may be a vehicle. Units may pass through hexes even if the hex is at its limit but, of course, may not stop there. Once all movement is finished, the assault phase begins.During the assault phase, you may activate any or all of your units. Activated units may either MOVE (as they did in the movement phase) OR attack.

Attacks are dependent on several factors including range, defensive fire, type of unit under attack and line of sight. Range is the number of hexes between the aggressor and the target. Defensive fire happens when enemy tanks move into or adjacent to an occupied hex. (Soldiers can move around enemy tanks without triggering defensive fire.) You can only make one defensive fire action per turn so it may be to your advantage to wait until a juicier target approaches your sights.

The number of dice rolled is figured by the type of target (soldier or vehicle) referenced with the range of the target. As might be expected, the attacking unit must be able to SEE the target. If its Line of Sight is blocked (by terrain, for example), no attack is possible. If multiple targets are in a hex, the attacker may choose which one to blast. Both attacker and defender roll the appropriate number of dice. A die roll of 4 or higher is a “success” but you compare the successes of both sides in scoring hits. If the attacker has fewer successes than the defender, you MISS! Equal number of successes results in ONE hit on the enemy. More successes results in TWO hits. Roll successes equal to or greater than double the successes of the enemy and you are rewarded with THREE hits!

The first hit will “disrupt” a unit. (Defensive fire attacks can only cause disruption.) Disrupted units suffer -1 penalties to each attack die and in defense. They also are unable to move and cannot make defensive fire attacks. A second hit will destroy a soldier unit and damage a vehicle. Damaged vehicles are -1 on each attack die, -1 on defense and -1 on speed. It takes a third hit to destroy an enemy Vehicle. As hits are sustained, hit counters are used to keep track of the damage. Once the smoke clears (during the casualty phase), destroyed forces are removed while hit counters keep track of the status of active units. And now we do it all over again.

When the seventh turn is completed, the player who has achieved the objective (as denoted by the scenario chosen) wins. If no winner at that point, play continues until turn 10. If still tied, the player with the most unit points on the board wins. If STILL tied, the battle rages on. Keep playing until someone meets the objective (or has the most points) at the end of a turn.

While the game is heavily dice-oriented, Axis & Allies Miniatures is fairly simple and straightforward in play aided by a well written rulebook filled with many helpful charts and stat cards with all necessary information readily on hand. This, coupled with the nicely detailed miniatures, will make the game appealing to the teenage market (which is probably its main targeted audience). Which is not to say that the game does not have strategic appeal for more serious gamers. Basic wargaming concepts of terrain effects, line of sight, defensive fire and the like are present and capture a nice “wargaming flavor”. Two scenarios are provided but, of course, you are encouraged to provide your own. Customizing your armies (with the addition of booster packs containing 9 additional miniatures) add another layer to planning. Of course, the downside to this for many is the “collector” aspect of the game. You are, essentially, buying “blind” when you buy booster packs and can only purchase desired specific pieces on a secondary market or trade for them. Not necessarily an appealing prospect for a gamer who prefers a “complete package” with his purchase.

Axis & Allies Miniatures is not a hardcore entry in the wargaming field. But, then again, it doesn’t try to be. As designed by a whole team (with Richard Baker credited as “design lead”), this is the sort of game that will appeal to gamers who enjoy a good looking, light, wargame with a significant amount of luck to modify armchair general planning. As such, it scores a hit! – – – – – – – – – – – – – – – – – – – – – – – Herb Levy

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Fall 2005 GA Report Articles

20 Questions: AN INTERVIEW WITH AL NEWMAN by Herb Levy(Al Newman is a game designer with an impressive resume. He's done computer designs, board games, card games and more. He's even graced the pages of GA REPORT with his own brand of insightful game reviews. As part of our 20th anniversary celebration, I played 20 questions with Al to get some of his insights ...
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Reviewed by Herb Levy (Avalon Hill/Wizards of the Coast, 2 players, ages 12 and up, 30-90 minutes; Starter set - $24.99; Booster Packs - $14.99 each) Back in the 1970s, Milton Bradley produced a few mass market wargames. (Anyone here remember Chopper Strike? Or Tank Battle?) Without a doubt, they are best remembered for their nicely molded plastic pieces. With the success of Memoir 44 ...
Read More
Reviewed by Herb Levy (Eagle Games, 2-6 players, ages 10 and up, 3-4 hours; $59.99) Over 20 years ago, Milton Bradley unveiled its GameMaster Series. These big beautiful games consisted of three titles: Axis & Allies (a game that has maintained a large following and spawned several spin-off editions), Broadsides & Boarding Parties (a game of pirates and plunder that did not find such great ...
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Reviewed by Herb Levy (Patch Products, 2-4 players, ages 8 and up, about 30 minutes; $22.95) In our world, there are two kinds of people: those who play games and those who do not. The question for many of the first type is: How do you get the non-gamers over to our side? Despite the wealth of games out there, the push from non-gamer to ...
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Where To Buy Axis And Ohs Management System

Reviewed by Herb Levy (Asmodée Editions, 2 players, ages 11 and up, 45 minutes; $29.99) I hate to admit this but I am one of those old enough to remember when Dungeons & Dragons was new. One of the pleasures of those old adventures was what became known as a 'dungeon crawl' where a band of stalwart heroes (often accompanied by some of the less ...
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Reviewed by Kban (Jolly Roger Games, 2 players, ages 10 and up, 30-60 minutes; $21.95) If this were a court of law, I’d have to recuse myself for being friends with the author. Al Newman, along with GA President Herb Levy and I, are the heart and soul of LI Gamers, the playtesting arm of GAR. But truth be told, I hate playtesting any game ...
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20 and Counting It really is hard to believe. I mean, after all, where does the time go? Can it really be TWENTY YEARS since Gamers Alliance Report published its first issue? Yes, it can. I was always interested in games. Some of my earliest memories involve receiving a big Parker Brothers or Milton Bradley game as birthday presents. We played boardgames a lot in ...
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(In this issue, we feature Conquest of the Empire, a revised edition of the classic Milton Bradley GameMaster Series game. The edition features TWO versions of the game, one of which leans heavily on the game design of Struggle of Empires. Here is the game as we saw it in the Spring 2005 issue of GA REPORT.)Reviewed by Herb Levy (Warfrog, 2-7 players, ages ...
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FLASHBACK: TETRIS [No celebration of our 20th anniversary would be complete without acknowledging the contributions of legendary game designer Sid Sackson. Sid joined Gamers Alliance as a Contributing Editor quite early in our run and contributed regularly for years. (For more details, check out the GA Timeline.) His first column (titled 'Sid Sackson Says') appeared in the Fall 1990 GA REPORT. Sid did THREE ...
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GAMERS ALLIANCE GAME CLASSICS Hall of Fame One of the popular features that appear in Gamers Alliance Report is our Game Classics series. In this series, we feature quality games that, for various reasons, sunk into relative obscurity. These games were deserving of a better fate. Here are the 20 games (listed in alphabetical order with publisher, dates of publication and GA REPORT issue in which ...
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(Reiner Knizia has carved out a reputation for quality game designs and plenty of them. But not all of them have made a big splash in the marketplace as they missed out on the recognition some of us believe they deserve. In this installment of Game Classics, Larry Levy sets his sights on one of the lesser known Knizia card games: Ohio. ) OHIO (Jumbo, ...
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Where To Buyaxis And Ohs Management System

GAMERS ALLIANCE TIMELINE by Herb Levy 20 years is a long time to be publishing a magazine - ANY magazine. Given the track record of publications centering on games, in all modesty, 20 years is incredible! In looking back, we thought it would be interesting to see how we got from Point A to Point B. So, here is our timeline of events that have ...
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by Paul Sauberer I am not a game designer, publisher, or developer. Now, however, I am a “Game Historian”. What unlikely series of events led to the creation of this term, much less my actually becoming one? Let’s start by turning the clock back to circa 1979-1980. Disco is dying and polyester leisure suits are mercifully falling out of fashion. Yet amid this cultural upheaval, ...
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(In this issue, we are pleased to welcome Paul Sauberer to our pages. Paul grew up in Annapolis, Maryland and was a fan of Avalon Hill games back in the 1970s, when he first got 1776 at a local toy store. Once he got his drivers' license, he made frequent trips to the AH offices in Baltimore to buy games directly. Paul also played sports ...
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Reviewed by Greg. J. Schloesser (Goldsieber, 2-4 players, ages 11 and up, 45-60 minutes; about $30) Stefan Dorra may not be as prominent as more famous designers such as Reiner Knzia, Wolfgang Kramer or Klaus Teuber, but through the years, he has quietly been producing some wonderful games. Included amongst these titles are such games as Tonga Bonga, Medina, For Sale and Zum Kuckuck (aka ...
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Reviewed by Frank Branham (Avalon Hill/Wizards of the Coast, 2-4 players, ages 12 and up, 60-90 minutes; $45) 'Sparkly!' That was how I greeted the demo kit Avalon Hill sent out at my local game haunt. In reply I received a forest of groans. When you look at the production of this hardcore s/f sort of mining colony outpost wargame is all looks quite...precious. The ...
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Reviewed by Herb Levy (Tailten Games; 2 players, ages 9 and up, 30-45 minutes; about $40) Inspiration comes from many sources. For Murray Heasman, inspiration from Ireland's Celtic heritage and the patterns found in the Book of Kells has yielded Project Kells, a beauty of an abstract game. Project Kells comes with a board, 6 kings, 6 variant cards, an illustration sheet, a rules booklet ...
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(In this issue, we welcome Rob Schwartz to our pages. Rob enjoys gaming in general and 'game breaking' in particular. Rob has the knack of finding the holes in the system that enable him to either show why a game doesn't work or romp to victory or BOTH! In his first contribution to GA REPORT, Rob rallies around this new release from the new ...
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Reviewed by Herb Levy (Queen Games/Rio Grande Games; 2 players, ages 8 and up, 30-45 minutes; $24.95) For some reason, there has been a flood of two player games appearing lately. Whether this trend is just an anomaly or the start of something big, only time will tell. In the meantime, one of the more interesting entries in this recent deluge comes from Stefan Feld ...
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Reviewed by Herb Levy (Rio Grande Games/ Ravensburger, 2-6 players, ages 8 and up, about 30 minutes, $29.95) Sometimes a game surprises you. That's Life (aka Verflixxt in its original Ravensburger edition in Europe) arrived as a dice game. But a dice game with only ONE die?!?! Seems strange. But in the talented hands of Wolfgang Kramer & Michael Kiesling, the game takes on more ...
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  1. Axis & Allies
4.16 / 5 - 25 votes

Description of Axis & Allies Windows

1998, the year Axis & Allies was released on Windows. Made by Meyer Glass Interactive Ltd. and published by Hasbro Interactive Ltd., this strategy game is available for free on this page.

Captures and Snapshots

Screenshots from MobyGames.com

Comments and reviews

Where To Buy Axis And Ohs Loan

StarTrek2020-09-240 point

I love this game, and have it running on WIndows 10...problem is, it cannot save the game. At the end of every round it gives an error saying it was unable to save the game, and if I manually go to Preferences - Load/Save, I get an error when trying to save. Anyone have a fix for that?

khmerbleu2020-09-072 points

Where To Buyaxis And Ohs

To everyone who is having trouble running the game- I have had no problem running this in Windows 10 Pro 64-bit by using the program DAEMON Tools Lite, which is freeware. You are downloading an .iso file, so just mount it on a virtual drive in DAEMON Tools and it will load the program onto the hard drive and when you go to play it just mount the .iso file again. It won't ask for a disk since the .iso file suffices and it also ran, for me, without having to mess with any compatibility settings or screen resolution settings, which I admit was a surprise. Maybe this is helpful?

AtomicA2020-05-160 point

When i try to launch the game, no matter what compatible mode i use, or what setting, i always get the following:
LIB_initvideo: ERROR 0x80004001
Setdisplaymode Failed!

Jeet2020-05-030 point

anyone able to get this running via DosBox on a Mac OS X?

Nooms2020-04-200 point

I got this running on Windows 10 by doing the following.
Right click on the axis & Allies application file.
Go to the compatibility sub tab.
Click 'Run this program in compatibility mode for:' box
On the drop down I used Windows 98 / Windows ME.
Underneath it in the settings section, I ticked 'Run in 640 x 480 screen resolution'
I also ticked 'Diable full-screen optiminsations'
That seemed to work for me.

Onion2020-01-192 points

Game works great for a few weeks, then it opens the myabandonware webpage and says it can't run the game because it can't find the disk. after uninstalling and redownloading the process repeats itself.

TallMo2019-12-242 points

I was able to patch it, but when the game loads the menu buttons are not visible so I can't play it :-(

777charlemagne2019-09-170 point

The best Axis & Allies ever ... until Xeno Games make world at war online.

RexJayden2019-03-20-7 points

The game ran fine once but now it is asking for a disk...I did not get one since I am only using this abandonware version. Help, please. Thank you!

Trasd2018-01-231 point

On Windows 10, Windows 98 compatibility mode worked fine on my system.

a2017-11-270 point

install a virtual machine with win98 or 95 on it.

andrew2017-04-021 point

I love theis game but this downloaded version is unplayable you cant see the cursor and you cant see the menu items . if any one knows a fix let me know

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Where To Buyaxis And Ohs Development

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